The craps layout is two games sharing a table: the line-and-odds game at 0.4–1.4%, and the center-table game at 4–17%. This page prices everything in the second game so the skipping is informed.
The full table
| Bet | Pays | House edge |
|---|---|---|
| Place 6 or 8 | 7:6 | 1.52% |
| Place 5 or 9 | 7:5 | 4.00% |
| Place 4 or 10 | 9:5 | 6.67% |
| Field (2 and 12 pay double) | 1:1 / 2:1 | 5.56% |
| Field (12 pays triple) | 1:1 / 3:1 | 2.78% |
| Big 6 / Big 8 | 1:1 | 9.09% |
| Hardway 6 / 8 | 9:1 | 9.09% |
| Hardway 4 / 10 | 7:1 | 11.11% |
| Any craps (2, 3, 12) | 7:1 | 11.11% |
| Craps 2 or 12 | 30:1 | 13.89% |
| Any seven | 4:1 | 16.67% |
If you want the math (any seven): a 7 rolls 6 ways in 36 — true odds 5:1. Paying 4:1 returns 5/6 of fair value: edge (5 − 4) ÷ 6 = 16.67%. Every row reduces the same way; the payout-to-true-odds gap is the price.
The near-respectable exceptions
Place 6/8 at 1.52% is the only center bet within sight of the line game — usable when you want action on those numbers mid-round without a come bet. A come bet with odds remains strictly cheaper; place 6/8 is the acceptable shortcut.
Field at triple-12 (2.78%) appears at some online tables and halves the standard field's cost. Check the layout text — "12 pays 3:1" — before assuming.
Everything else on the center is a sucker line with theatre. Big 6/8 deserves special contempt: identical outcome to place 6/8, paying 1:1 instead of 7:6 — six times the edge for the same dice.
Why these bets exist
One-roll resolution and big multipliers. The line game resolves over many rolls; props resolve now, pay 7:1 or 30:1, and feed the table's pace. The structure is the slot-ification of dice — variance on demand at published prices. Bought knowingly and occasionally, entertainment; as a default habit, the most expensive seat at the table.
The line-and-odds alternative is derived in the odds bet guide; the round itself in the pillar.